Big news for FL Studio fans as developers Image-Line confirm that the DAW will be released as a native Mac application.

Image-Line, developers of the hugely popular DAW FL Studio, formerly known as Fruity Loops, have confirmed that the software will be released as a native application for Mac OS X.

In the Audio MIDI Setup app on your Mac, choose Window Show MIDI Studio. In the MIDI Studio window, click the Choose MIDI Configuration pop-up menu (it may show Default), then choose New Configuration. Enter a name for the new configuration, then click OK. To add a new external MIDI device, click the Add button in the MIDI Studio toolbar. If it runs the same in Mac OS X as it does in Windows.' FL Studio is not yet officially released for OS X. There's a beta version in test. You can try it to see if you like it and report any faults for later revision. Yes FL Studio is available as a native macOS / OS X application running on x86 compatible processors. For information on devices using M1 (Apple Silicon) CPUs see here. Full system requirements of FL Studio on the installer download page. Re: 'FL Studio cant be installed on this disk' I have all these issues, i also cant seem to update my mac past 10.9 to 10.10. Maybe because i have a 2012 macbook? Also have a toshiba hard drive in there lol.

Yes FL Studio is available as a native macOS / OS X application running on x86 compatible processors. For information on devices using M1 (Apple Silicon) CPUs see here. Full system requirements of FL Studio on the installer download page. I produce mainly on my battlestation running windows with FL. I have a Macbook Pro I love even more and run FL on it, but I'm probably going to use bootcamp to run windows and do like that. Mac is just a sturdier os in my personal opinion. But it's hard to get some things on mac, so that's why I try going around osx with production. There some things that you can do to make managing plugins easier. If you have a huge collection of plugins but you do not use them all at the same time, you can waste a lot of time waiting for your DAW/host to scan all of them. Create a folder as seen in the picture above labelled Components (Disabled) or VST (Disabled).

The company’s Knowledge Base FAQ entry on the subject has been updated to reflect the news, with the company explaining that the development team had completed work on native OS X versions of a number of FL Studio’s built-in instruments, and have now moved on to a native version of the forthcoming FL Studio 12 application itself.

A version of the software ‘wrapped’ using Codeweavers CrossOver was released last year as a public beta for existing FL Studio licence holders, but poor third-party plugin support always made it an unsatisfactory solution. Some users have turned to alternatives including Boot Camp and Parallels Desktop, while we’ve also heard of at least a couple of pro producers who switched to Logic or Ableton on the Mac but kept a PC around just to run FL Studio now and again.

The release of a Mac version of FL Studio 12 – expected some time in 2015 – will pitch the DAW against Propellerhead Reason, currently the closest Mac alternative.

A Windows beta version of FL Studio 12 was released for testing earlier this month.

Check out the full statement from Image-Line below:

Will there ever be a native Mac OS X release of FL Studio?

We started by testing a FL Studio Mac OS X BETA (Crossover Wrapped) version with direct installation on Mac OS X. But this is still a Windows program, running on OS X. The interest in the wrapped beta, and the problems we faced supporting 3rd party VST plugins in it, lead the team to start work on native OS X VST versions of Edison, Gross Beat, Harmless, Harmor, Maximus, Ogun, Slicex, Sytrus, Vocodex. See how to get these plugins here.

The VST plugin testing, was in fact, the start of the FL Studio native OS X compatibility development. The VST plugins use the same code-base as FL Studio itself and if we could get these working to spec on OS X, then FL Studio would likely follow soon after.

Well, the plugin testing is progressing nicely, and so the team has turned their attention to FL Studio 12 itself. It’s a long and slow process and we can’t make any promises, since we may come across unexpected and or unsolvable technical problems. But work is indeed under way. Below are some of the issues we face porting FL Studio to native Mac OS X and explains why this is taking ‘so long’:

  1. Delphi:FL Studio is written in Delphi with in-line assembly for much of the DSP. This is one reason why FL Studio and its graphics are so fluid.Delphi only recently got the ability to compile to OS X. So while this is great, it’s a 1st-generation OS X compiler, it’s cranky and sometimes causes problems of its own. But, before this came along, we needed to port well over 1 million lines of code to another language. We never thought that was a good idea, and it’s why we never did it before. But, things have changed, so let’s call this progress.
  2. Windows API:FL Studio is tightly bound to the Windows API that takes care of moving, minimizing, maximizing windows, detecting cursor position, drag & drop, opening windows dialogs, clipboard functions, decoding MP3s, … so a port requires all operating system dependent calls to be isolated & replaced by bi-platform dependent functions. That’s a major part of what the team are doing now.FYI, just getting all this system dependent code from Deckadance (which was created more or less with porting in mind) and replacing it with bi-platform versions took almost 6 months. FL Studio is many times the size of Deckadance, so please be patient.

Will this impact on the development of FL Studio for Windows?

No, the team working on the conversion to OS X is completely separate from the Windows development team. They talk, but don’t share any bodies that we know of, so it’s business as usual on the Microsoft side of things. Bill Gates sends his regards BTW.

The FL studio Support Team

Below we’ll explain how to load ARCADE in common DAWs. Before doing this, please make sure you’ve downloaded and installed ARCADE as described here.

Ableton Live

1. Open up your Ableton Live project

2. Live will automatically run a scan for new plug-ins. If it doesn’t, see below on how to manually re-scan

3. Go to Categories > Plug-ins

4. Load the Arcade plug-in by double-clicking it or by dragging it onto a new MIDI track in your Live session.


For PC, you can find Arcade in the ‘VST’ section. If you’re on a Mac, you can find the .au version of Arcade in the Audio Units > Output section.

This is all you’ll need in order to get set up with Arcade in Live!


Troubleshooting
If you’re unable to find Arcade in Live after following the steps above, it may be the case that you need to change some settings.

Open up the Options > Preferences > File Folder window, and make sure “Use Audio Units” (Mac only) and “Use VST Plugin-In System Folders” (Mac and PC) are turned on.

Once you’ve done this, please run a re-scan by following these steps:

1. Click Options
2. Open ‘Preferences’
3. In the Preferences window, click on “File Folder” then click “Rescan”.

Once the scan is complete, please follow the steps for loading the plug-in and you should be all set!

FL Studio

1. Open up your FL Studio project

2. Go to Plugin database on the left-hand sidebar

3. Go to ‘Installed’

4. Go to ‘Generators’

5. Go to VST3 or AudioUnit (Mac only)

6. Drag Arcade [64bit] onto an empty channel

Bitwig

1. Open up your Bitwig project

2. In the browser on the right-hand side, locate “ARCADE” in your Devices list.

3. Double-click ARCADE to open it.

Double-clicking ARCADE will automatically create a track for the device if not currently selected.

Studio One 4

1. Open up your new Studio One 4 project

2. In the browser on the right-hand side, locate “ARCADE” under Output in your Instruments list

Does Fl Studio Run Well On Mac

3. Double-click ARCADE and drag the plugin to the left corner

Logic

1. Open up your Logic project

2. Create a new Software Instrument track (Opt+CMD+S)

3. Locate the instrument slot on the new channel strip

4. Click the instrument slot then navigate down to AU Instruments > Output > Arcade

5. Click on Arcade to open the instrument

Cubase

1. Open up your Cubase project

2. Go to Project > Add Track > Instrument (Right-Hand Click)

3. In the Instruments list, navigate down to ‘Synth’, locate ‘Arcade’ and click ‘Add Track’.

GarageBand

1. Open up your GarageBand project

2. Go to ‘Track’ from the GarageBand menu and select ‘New Track’ or click (+) on the left-hand side.

3. Pick the ‘Software Instrument’ option on the left-hand side and click ‘Create’

4. Turn on the Smart Controls button to open the Smart Controls window at the bottom of GarageBand if it is not already open

5. In the ‘Plug-ins’ section of the Smart Controls window click on the dropdown menu. GarageBand automatically has the * Classic Electric Piano selected by default

6. Navigate to AU Instruments > Output > Arcade and click on ‘Stereo’ to load ARCADE

Pro Tools

1. Open up your Pro Tools project

2. Go to Track, press ‘New…’ and create a new Stereo Instrument Track (Shift+CMD+N)

3. Insert a Multichannel Plug-In and navigate down to Output > Arcade

4. Click on Arcade to open the instrument

Maschine

1. Open up your Maschine project.

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2. In the left-hand side Sound section, click (+) under 'Sound'.

3. Scroll down past the factory Instruments to the ‘Output’ section and select Arcade (AU or VST).

4. Double-click on the icon labeled ‘Arcade’ or click the arrow right next to 'Sound'.

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Reason

1. Open up your Reason project

2. In the left-hand side Browser section, select Instruments Fl studio 20 unlock key free.

3. Scroll down past the factory Instruments to the ‘Output’ section. Note: You can also type ‘arcade’ in the search bar to be directed to the Arcade VST

Mac Fl Studio

4. Double-click on the ‘VST Plugin’ icon labeled with ‘Arcade’ or drag it into an available rack space to the right-hand side of the Browser